Thursday, May 5, 2011

Completed Hourglass Counterpoint

Hourglass Counterpoint

Here's the finished piece for IFDM Flor's independent study. I'm pouring most of my time now into programming a loading screen since the blank screen is a bit of a turn off. I'm very proud of this project over the course of the entire semester.

Tuesday, May 3, 2011

Final Project

#!/bin/bash
#Jaclyn Huchel

read -p "Name of Video :" name
read -p "Name of New Video :" newname
read -p "Fill Color :" fcolor
read -p "Opacity(0-100) :" opac
read -p "Border Color :" bcolor

ffmpeg -i $name.avi -r 12 -f image2 $name-%04d.jpeg
IMAGES=`ls *.jpeg`
for IMG in IMAGES
do
composite -dissolve 50% -gravity southeast logo.png $IMG $IMG
mogrify -bordercolor $bcolor -border 5 -fill $fcolor -colorize $opac $IMG
echo $IMG
done;

ffmpeg -f image2 -i $name-%04d.jpeg -r 12 $newname.avi
rm *.jpeg
echo Complete


Assignment 4.3

This code takes my initial animation of a reflective planet surface with dancing rings, reverses the frames, numbers the frames, then compiles it back together with any color border the user desires. 



#!/bin/bash
#Jaclyn Huchel

read -p "Name of Video :" name
read -p "Name of New Video (no spaces please) :" newname
read -p "Font Color :" color
read -p "Border Color :" bcolor

ffmpeg -i $name.avi -r 12 -f image2 $name-%04d.bmp
i=1

IMAGES=`ls *.bmp`
for IMG in $IMAGES
do
mogrify -flop -bordercolor $bcolor -border 10 -pointsize 50 -fill $color -font courier -annotate +100+100 "${i}" $IMG
i=$(($i+1))
done;

ffmpeg -f image2 -i $name-%04d.bmp -r 12 $newname.avi
rm *.bmp

Monday, May 2, 2011

WIP for Hourglass Counterpoint Preview

Here's a screenshot of PaintTool SAI which I use for all of my drawings in the preview novel of Hourglass Counterpoint that I'm doing for Flor's Spring 2011 Independent Study. It is similar to Photoshop but better for artists who use the wacom tablets. Photoshop is more articulated towards messing with photographs and Paint Tool SAI is more oriented for original creations from scratch/sketches.

Sunday, May 1, 2011

Assignment 4.2

I went through several tutorials already so here's some of the history of the commands and whatnot I've done and went through.
I mostly followed the video from the previous blog posts and went through a lot of videos from this website http://www.bashscripts.info/

    1  pwd
    2  cd documents
    3  pwd
    4  history
    5  printf history
    6  history
    7  clear
    8  history
    9  pwd
   10  cd ..
   11  cd ..
   12  cd ..
   13  cd ~
   14  pwd
   15  ls -al
   16  cd videos
   17  ls -al
   18  cd /usr
   19  pwd
   20  ls -al
   21  cd ..
   22  cd videos
   23  cd ~
   24  cd videos
   25  pwd
   26  history
   27  history>history.txt

Here's also a few scripts I had already practiced on making. This script says hi to the user, sets random variables, write a string and then gives the computer command back.

#!/bin/bash
clear
echo "The Script Starts now."
echo "Hi, $USER!"
echo

echo "I'm setting two variables now."
COLOUR="black"
VALUE="9"
echo "This is a string: $COLOUR"
echo "And this is a number: $VALUE"
echo

echo "I'm giving you back your prompt now."
echo

Here's another practice one that counts down to party time.

#!/usr/bin/bash

for ((i=10; i>0; i--)); do
echo $i
sleep 1
done

echo Party Time!

I also found a useful script of getting a youtube video but I didn't write it out myself so I don't take credit.

#!/bin/bash
#Youtube Video Downloader
#coder ref: Anil Dewani

read -p "Youtube.com URL :" url
read -p "Name the video(no spaces please) :" name
wget ${url} -O source.txt >/dev/null 2>&1
videoid=$(echo $url | awk -F "v=" '{print $2}')
ticket=$(grep "&t=" source.txt | awk -F "&t=" '{print $2}' | cut -d"&"
-f1)
base="http://www.youtube.com/get_video?video_id="
downloadurl=${base}${videoid}"&t="${ticket}
rm -f source.txt
wget ${downloadurl} -O ${name}.flv >/dev/null 2>&1
echo "Video Download Succesfull. File saved as ${name}.flv"
 

Tuesday, April 26, 2011

Final Project Idea

Use FFMPEG to get a video from youtube, give the movie a border (maybe attempt at subtitle text) using ImageMagick and recompile it.

The video is in Japanese but I want to put a copyright signature in the corner that is visible throughout the video.

Monday, April 25, 2011

Rosa Moonlight WIP

A small WIP of one of my pieces called Moonlight. Or something else...I'm not entirely sure what I called it at the time. Done in Paint Tool SAI and the idea is just to have the skyline and then the red area at the bottom will be roses. I have a feeling I'm going to hate drawing roses with a passion by the end of it. Working on it a little more, I really like coloring moonlight skylines. Blue and purple clouds look really beautiful to me.

Friday, April 22, 2011

Pokemon Fanatic




Been going on a little drawing pokemon craze since Pokemon White/Black came out. By all means, call me a nerd I don't care but I've always loved the pokemon GAMES. Not the show. The GAMES. I think the games are the real money maker and not having to listen to terrible English voice actors is a definite plus. I like that they keep the same essence of pixels as the first ever pokemon game but have slowly been moving onto 3D. There was a bridge that you need to walk across to get to another city and it's 3D winding and circulating around itself and over traffic was amazing.

Thursday, April 14, 2011

Tutorials

Basic Bash Tutorial this was a tutorial that I Followed in the beginning until he was going to do an example where he didn't explain what he typed in and it was super small so I fell behind. It was sort of a bummer since his previous videos were actually well instructive on the terms using in it and whatnot.

On the other downside the tutorials I find have instructions that Cygwin can't follow with so lovely it is officially screwy.

Video Cygwin Notes

A few notes for myself on Shell
  • The shell is a program running within the terminal.
  • There are many available to run in the terminal.
  • Each shell has a certain style of how it presents itself in the terminal and different patterns of working with input/output. 
Bash Shell
  • One of the many shells available.
  • Usually a default shell.
Layout of Unix
  • / = root directory
  • /bin = Programs found here
  • /etc = Configuration and data files.
  • /dev = Lists attached devices such as files.
  • /home = Users home folders stored here.
  • /lib = Library files program depend on.
  • /tmp = temporary file cache.
  • /usr = programs accessed by users. 
  • /var = variable file size cache for temp files.
Navigating Directories
  • cd = change directory
    • cd /  to go to the root directory.
    • cd.. to go to the parent directory
  • pwd = Print working directory (of what you're looking at at the time)
  • ls = lists files and folders (warning that it might list alot)

Sunday, April 10, 2011

Commission

Just a commission I finished for someone. She wanted her character and another together. This was for someone from Deviantart but I was paid on Gaiaonline. It was nice to talk to her since her art is pretty amazing already. I was really happy to be able to do this commission.

Thursday, April 7, 2011

Hourglass Counterpoint

These are a few sketches that I decided to ink and color as practice and to also determine who gets what color scheme. All characters belong to a story me and my partner are creating call Hourglass Counterpoint. Still a WIP.

Tuesday, April 5, 2011

Published

The book I helped work on is coming out May 24th. I'm pretty excited, although all the pieces I worked on were from last year. It's nice to see how much I've improved over time. My parents said they ordered 10 copies that I have to sign and send to all my relatives. My hand is going to hurt when it's over.

Sunday, April 3, 2011

Happy Birthday Fool

So I don't have the inbetween but I thought it'd be nice to have another in between process. Basically with this it was obviously for my friend. (No her name isn't really mango it's just a nickname). But here is once again and initial sketch (always done in either blue or red) then inked and colored. There wasn't much to the background since I didn't think that far ahead nor had that much time but I was still able to give it to her on April 1st. (And yes I do notice that the arm is a little too long in the sketch. Clearly I fixed that.)
This is my friend's 2nd self persona and one of her original characters (that is extremely popular on deviantart.) 

Thursday, March 31, 2011

Color Blind Final Code

// =======================================================Selects the background layer and makes a copy. Note that the initial layer you begin with MUST be called background and be locked.
var image = app.activeDocument;
var background = app.activeDocument.artLayers.getByName("Background");
background.duplicate();
background.visible = false;
var copy = image.artLayers.getByName("Background copy");
// =======================================================Makes 2 new layers and names them.
var newLayer = image.artLayers.add();
var newLayer = image.artLayers.add();

var Layer1 = image.artLayers.getByName("Layer 1");
var Layer2 = image.artLayers.getByName("Layer 2");
// =======================================================Makes the active layer the copied layer.
image.activeLayer = copy;
// =======================================================Goes into the channels and copies the red channel to a new layer.
var redChannel = image.channels.getByName("Red");
var arrayRed = new Array (redChannel);
image.activeChannels = arrayRed;
image.selection.selectAll();
image.selection.copy();
image.activeLayer = Layer1;
image.paste();
// =======================================================Does the same for the green but also makes it a screen layer and changes the opacity to 50%.
var greenChannel = image.channels.getByName("Green");
var arrayGreen = new Array (greenChannel);
image.activeChannels = arrayGreen;
image.selection.selectAll();
image.selection.copy();
image.activeLayer = Layer2;
image.paste();
image.activeLayer.blendMode = BlendMode.SCREEN;
Layer2.opacity = 50;
// =======================================================Makes the original image visible again then copies it's newly made green/red channel layers and goes into the channel box and pastes them in as the new red channel and green channel.
copy.visible = false;
image.mergeVisibleLayers();
image.selection.selectAll();
image.selection.copy();

copy.visible = true;
image.activeLayer = copy;

var redChannel = image.channels.getByName("Red");
var arrayRed = new Array (redChannel);
image.activeChannels = arrayRed;
image.paste();

var greenChannel = image.channels.getByName("Green");
var arrayGreen = new Array (greenChannel);
image.activeChannels = arrayGreen;
image.paste();
// =======================================================Makes the merged layer invisible then flattens the visible image.
image.activeLayer = Layer2;
Layer2.visible = false;
image.flatten();
image.selection.deselect();

 

Closer but can't figure out how to select the RGB Channel on it's own.

// =======================================================
var image = app.activeDocument;
var background = app.activeDocument.artLayers.getByName("Background");
background.duplicate();
background.visible = false;
var copy = image.artLayers.getByName("Background copy");

var newLayer = image.artLayers.add();
var newLayer = image.artLayers.add();

var Layer1 = image.artLayers.getByName("Layer 1");
var Layer2 = image.artLayers.getByName("Layer 2");

image.activeLayer = copy;

var redChannel = image.channels.getByName("Red");
var arrayRed = new Array (redChannel);
image.activeChannels = arrayRed;
image.selection.selectAll();
image.selection.copy();
image.activeLayer = Layer1;
image.paste();

var greenChannel = image.channels.getByName("Green");
var arrayGreen = new Array (greenChannel);
image.activeChannels = arrayGreen;
image.selection.selectAll();
image.selection.copy();
image.activeLayer = Layer2;
image.paste();
image.activeLayer.blendMode = BlendMode.SCREEN;
Layer2.opacity = 50;

copy.visible = false;
image.mergeVisibleLayers();
image.selection.selectAll();
image.selection.copy();

copy.visible = true;
image.activeLayer = copy;

var redChannel = image.channels.getByName("Red");
var arrayRed = new Array (redChannel);
image.activeChannels = arrayRed;
image.paste();

var greenChannel = image.channels.getByName("Green");
var arrayGreen = new Array (greenChannel);
image.activeChannels = arrayGreen;
image.paste();

var RGBChannel = image.channels.getByName("RGB");
image.activeChannels = arrayRGB;

Color Blind Code WIP

// =======================================================
var image = app.activeDocument;

app.activeDocument.artLayers.getByName("Background");

var newLayer = image.artLayers.add();
var newLayer = image.artLayers.add();
var Layer1 = image.artLayers.getByName("Layer 1");
var Layer2 = image.artLayers.getByName("Layer 2");

var redChannel = image.channels.getByName("Red");
var arrayRed = new Array (redChannel);
image.activeChannels = arrayRed;
image.selection.selectAll();




I wanted to unlock the background layer but none of the help seemed to be working. I was given this code to use but I think because I use PhotoshopCS it wasn't working properly.

if(hasBackground()){
activeDocument.activeLayer = activeDocument.artLayers.getByName("Background");
activeDocument.activeLayer.isBackgroundLayer = false;
}
function hasBackground() {
var ref = new ActionReference();
ref.putProperty(charIDToTypeID("Prpr"), charIDToTypeID("Bckg"));
ref.putEnumerated(charIDToTypeID("Lyr "),charIDToTypeID("Ordn"),charIDToTypeID("Back"));
var desc = executeActionGet(ref);
var res = desc.getBoolean(charIDToTypeID("Bckg"));
return res;
};

Tuesday, March 29, 2011

First Simple Script

  // if image is in portrait mode, rotate it 90 degrees  
  if (activeDocument.height > activeDocument.width) {
      activeDocument.rotateCanvas(90);
  }

It's super simple and somewhat not really important. But it does something. Yay me. Just from scanning a few tutorials I learned the generic // means comments and activeDocument is required syntax and the whole () vs {} business which I guess is stuff we've already gone over. I don't really know how else to explain this but I read up on the terms here.

http://www.earthboundlight.com/phototips/your-first-photoshop-script.html

Monday, March 28, 2011

Photoshop Perspective

I thought this video was not "useful" per say but I thought it was interesting and the most beneficial to me when it comes to using photoshop. I rarely use photoshop. The only times I use it are if I want to use the noise filter or a specific symmetrical brush like a perfect star or circle. I don't believe I would use actionscript/javascript more often than for small things like this because so far, I haven't run into a situation where I'd need to do something a lot repeatedly. I'm saying that now because I haven't run into it SO FAR. But photoshop is not a painting system that I use for my drawings. Frankly, I think it's absolutely terrible for drawing and the ink brushes are disgusting. I avoid it as much as possible and stick to the better art programs.

Sunday, March 27, 2011

Sleepy Stars

Messing with Photoshop brushes and gradients. Basically I wanted to go for a more child-like picture and this was also a sort of inside joke. But overall this is a kitten and a turtle looking up at the stars. The idea was to follow another picture using only sunset like gradients. I also used the noise filter a few times. Not entirely sure why but the noise filter always seems to give the picture some textures.

Wednesday, March 23, 2011

Chibis

I wanted to try a new style of chibis. Chibis in anime is basically a small deformed version of the original which usually follows the rule of having a small body with a rather large head. It's mostly aimed to be cute and cuddly type deal. Below was a style with lots of detail that I was trying. It involved more shading and more pattern detail on the clothings. Above was a new style I was trying. Before when I drew chibis there always seemed to be something off with the eyes that I was never satisfied with. However, an artist that I came upon completely blacked out the eyes. Granted it gives it a more demonic look but in some cases like the 2 on the right, it gave off a more doll like appeal.  I'm still not sure which style I'm going to stick with. There's always a different way of drawing them.

Sunday, March 20, 2011

Aqua

A drawing I did focusing around on Black and White and shades of Blue. I wanted to work with limited color as well as perspective. The purple and yellow are part of her official art so I had to include them. I like that they were including to bring focus up towards the face.

Sunday, March 13, 2011

Assignment 3 #5 Forbidden/Impossible Colors

So I've never actually heard of these so called forbidden colors. And especially these phrases when I looked it up. I've asked all of my artist friends online and offline and they've never heard about them before either. So from this I actually wanted to roll my eyes and call this stuff that doesn't apply to me because with traditional media, I'm happy making whatever colors I want.


But instead I recalled a thing with binocular vision that could somewhat allowed you to see a reddish green or a bluish yellow. The idea I don't recall was definitely one or the other.
Was either
1) Stare at one dot for about 20/30 seconds in one square and then move to stare at the dot in the other square and the colors around the edges of the boxes could sorta turn into the forbidden colors.
Note: I tried this with the red to green and saw little redish tints at the end. Following that was tears out of my eyes from staring for so long. (ps, i'm not joking about the tears so warning if you attempt this)
2) Stare at both the dots and then if you cross your eyes it can merge the boxes and you can somehow see the forbidden colors. (I wasn't able to pull this off but I do remember some little eye test like this was in a magazine or something.)

I also wasn't sure if the merging of colors with your eyes played with white and black. From what I remember there was always a black dot in the center. (That's the one that worked for me for #1) and so I made red green yellow blue with reverse black and white dots. Attempt this at your own risk. Forbidden colors hurt.





Tuesday, March 8, 2011

Flat Colors

After you ink your picture from last time, the next step is to basically lay down all the base colors. Which are the colors that you will be working with when placing shadows and highlights. If you've used photoshop then Paint Tool SAI's layers are going to be easy to understand. Inks are done on a layer ON TOP of any colors you put down. You might want to either separate the layers via character like I did or by color. But I find that it gets a little confusing if you do it that way because you have to remember and skim through all the color layers in case you missed something. This is also a somewhat tedious thing to do but setting all the colors can help you with your overall color scheme.

For this piece, it basically took me 3 days to complete the base colors. I enjoy putting down the overall color scheme (even though it can sometimes be rather frustrating). Shading it going to be a whole different story. But I guess I'll attempt to do a little tutorial on one of them. 

Assignment 3 #3 Linear

*Note: This code does not produce them all, I just lined them up to look nice.
select -all;

doDelete;
string $name;
string $name2;
//Attempted int $red,$green,$blue but it wasn't working so stuck with float
float $red;
float $green;
float $blue;
//Wanted these to drape since I made a sort of keyboard last time.
for ($y=-20;$y<20.0;$y++)
{
$red = 0.0;
$green = 0.0;
$blue = 0.0;
//Got help that positive and negative variables could adjust the colors.
$red -= ($y*0.05);
$green += ($y*0.05);
$blue -= ($y*0.05);
//The rest of the code basically follows the assigned shaders from the previous assignments.
$name = `shadingNode -asShader blinn`;
$name2 = $name + ".color";
setAttr $name2 -type double3 ($red) ($green) ($blue);
polyCube -w .03 -h .03 -d 0.5 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
xform -translation 0 (0.05*$y) 0;
hyperShade -assign $name;
}
;

Had lots of problems with this. Always saw the default red color and black. I wasn't able to get it to go through white or gray, just solid black. 

Thursday, March 3, 2011

Assignment 3 # 4 : NonLinear

I was originally going to continue using the spheres but for some reason when I thought of the polygon cubes it made me think they'd be presenting sort of like a piano keyboard. If I could get it to reproduce black keys above it that'd be pretty cool too. I worked off the Color Wheel code from before.

select -all;
doDelete;
float $radius = 60.0;
float $rotation = 360.0/60.0;
//float $translate = 1.0/10.0;
string $name;
string $name2;
for ($x=0;$x<20.0;$x++)
{
for ($y=0;$y<20;$y++)
{
$angle = $x * $rotation;
// $saturation = $y * $translate;
$hue = $angle/360.0;
$name = `shadingNode -asShader blinn`;
$name2 = $name + ".color";
vector $wheel = hsv_to_rgb(<<$hue, 1, 1>>);
setAttr $name2 -type double3 ($wheel.x) ($wheel.y) ($wheel.z);
polyCube -w .03 -h .03 -d 0.5 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
xform -translation (0.05*$x) 0 0;
// rotate -pivot 1 0 1 0 $angle 0;
hyperShade -assign $name;
}
}
;

AND, I made a happy rainbow keyboard! Just changed the setting for the hsv_to_rgb to (1,1,1).

Not sure if this counts but in order to get the rest of the non-linear colors. I just kept scooting the x down the line in the for loop. 






Tuesday, March 1, 2011

Assignment 3 # 2 Color Wheel

So above I have the color wheel that I want to present as my final assignment. I originally wanted to try for a spiral thing but all the numbers were getting to annoying for me to figure out how to rotate them properly. But I made this and I really like how the colors are interwoven with each other. The colors also seem more vibrant in this version. I also have the proper color wheel but I want to submit this one instead. Unless I have to show the proper color wheel that'll come up later. I still like the top one alot better. 

OH and I also figured out why I kept only getting red on those other circles. On this area here:
$angle = $x * $rotation;
        $saturation = $y * $translate;
  $hue = $angle/360.0;

I had angle as "rotation" instead. I can't exactly explain why it was only giving me red and white but that's probably my fault for naming rotation and angle...preeeeeeetty much the same thing in my head. 

For this project I'm actually really glad we did the color cube. Most of the coding I got to actually put the colors on there, were from the color cube assignment when they were assigning shaders and whatnot. Then Kniss going over the hsv_to_rgb in class and set up the variables was extremely helpful. 



select -all;
doDelete;

float $radius = 60.0;
float $rotation = 360.0/60.0;
float $translate = 1.0/10.0;

string $name;
string $name2;

for ($x=0;$x<60.0;$x++)
{
    for ($y=0;$y<20;$y++)
    {
        $angle = $x * $rotation;
        $saturation = $y * $translate;
        $hue = $angle/360.0;

//Assigning the shaders. Similar to the color cube assignment, just using Blinn again.        
        $name = `shadingNode -asShader blinn`;
        $name2 = $name + ".color";

//Changing HSV to RGB
        vector $wheel = hsv_to_rgb(<<$hue, $saturation, 1>>);
        
//Setting the shaders to pick around the colors...ok mostly this was just copied from the Color cube but it looks like it works.
        setAttr $name2 -type double3 ($wheel.x) ($wheel.y) ($wheel.z);

//Making the spheres.
        polySphere -ch on -o on -r .03;
        
//Moving them to form a circle. 
        xform -translation $saturation 0 0;
//I messed around alot with the circle here. How it shapes etc. This makes it into the woven color circle.
        rotate -pivot 1 0 1 0 $angle 0;
        
//Assign them their shades similar to the color cube.
        hyperShade -assign $name;
    }
}
;


Artist color wheel WIP.

Monday, February 28, 2011

RedWheel Only?

Ok so while I was working on the color wheel assignment, something got all messed up and it produced this....I'm not entirely sure what it is but it looks really look and I wish I could just turn this part in. XD

**OK so I actually figured it out and it's because I had the pivot points set to 1 instead of the generic 0.1 or .01....I think Imma mess around with the rotation to get some other cool shapes. Came up with some of these.


Wednesday, February 23, 2011

The 2nd stage of this piece which is Inking. I use PaintTool SAI rather than photoshop for inking because SAI has more customization for the brushes and they're sharper than photoshop. This inking took approximately a full week to complete. Usually my sketches are clean enough to go straight to coloring, but I'd always recommending inking because it looks a lot cleaner. The base inking is just the inking around the characters. The 2nd layer of inking was all that black space between characters. It'll be changed to match bigger character in the back's jacket but for now it's just black. 3rd Layer of inking is the black sword at the bottom so I can determine how far the effects of his energy sword will reach. (It was not drawn in the sketch stage.) And finally the 4th layer of inking which was darkening certain parts of the characters, (Ie, under the necks, portions of the hair, dark folds of clothes,etc)

Monday, February 14, 2011

Uniform Challenge




Been trying to design a new character based off of the Persona 3 game. That game is like a dating sim/RPG which is kinda cool. It is great in combining 2D with 3D art and getting the player to understand not the main character but all the NPCs around them. The main character is more like a blank slate to be whatever type you want him to be. Although the main character in Persona 3 is more emo than blank compared to Persona 4 but it's still pretty good none the less. I recommend it for most RPG players.

So more about these designs. I've never really gone through alot of school uniform designs because I think they all look alike but it was a good experience to look up all the reference material for it. I was able to design a few that I think I'm pretty pleased about. especially the orange and black colors. Reminds me of a Halloween town type school. ^.^

Thursday, February 10, 2011

Assignment 3 # 1 : Color Cube


select -all;
doDelete;

string $name;
string $name2;

for ($z=0; $z<8; ++$z)
{
    for ($y=0; $y<8; ++$y)
    {
        for ($x=0; $x<8; ++$x)
        {
            $name = `shadingNode -asShader blinn`;
            $name2 = $name + ".color";
            setAttr $name2 -type double3 ($x/7.0) ($y/7.0) ($z/7.0);
            polySphere -ch on -o on -r .03;
            xform -translation ($x/8.0) ($y/8.0) ($z/8.0);
            hyperShade -assign $name;
        }
    }
};

Monday, February 7, 2011

Diamonds Sheet

A formal sheet of the character Diamonds from earlier. I think when I'm able to, I'll work on transforming it into a sprite character for a videogame. I want to focus more on the street fighter style but from experience juts doing a flat pixel character is hard enough since I'm mostly used to smooth lines rather than pixelated lines. Anyways this Diamonds character girl is based on the card suit. I've decided she will use katars, have a selfish attitude and mostly be obsessed with jewelry.

Monday, January 31, 2011

S4 League - Bomb Nightmare

This work was inspired by a online shooter game that i play most of the time. It's called S4 League and it's a Korean MMORPG. It's got numerous weapons and one of the new ones it has is this bomb (not sure what it's called) but it just hangs out then explodes after awhile taking out allies and enemies alike. It also has a new map called Pandora...or at least I think it's either that or Nightmare. But the combination of these new weapons and my new attraction to lighting in my pieces really inspired me to do this one. Granted these designs belong to Pentavision.

Friday, January 28, 2011

Assignment 2 - Bouncing Ball

Since I like 2D animation I decided to approach this assignment the long way of drawing all the frames on paper and taking a picture of them then putting them on the computer and putting them through photoshop to keep them aligned and movie maker to make it into a video. Even though this seems like the simplest way to do this, I feel that 2D art instead of 3D in maya gives me more control over the subject. I don't personally have anything against 3D, I still have trouble with making the animation as smooth as I feel I can do with 2D. I also decided to try and do two animations, one (which is above was a basket ball) and the one below which reacts more like a bowling ball.

Also wanted to share my animation of Tim which was a practice animation doing frame manually with a light table. Just a bouncing ball with a tail to give him more personality and whatnot.


Monday, January 24, 2011

Shuffle Diamonds

The 2nd character that is involved with my game project. She goes by the codename of Diamonds and uses katars. She falls under the class of CARDS which will be explained later as i upload more of these. For now, as I work on pieces, (complete ones not the reference sheets), I plan to focus on lighting and more detailed backgrounds.

Tuesday, January 18, 2011

Shuffle Hearts

My most recent picture that I finished which involved a character who goes by the codename of Hearts in a sort of shuffle mercenary group. Done in PaintTool SAI. Very proud of this since I rarely can do background in pictures.