I wanted to try a new style of chibis. Chibis in anime is basically a small deformed version of the original which usually follows the rule of having a small body with a rather large head. It's mostly aimed to be cute and cuddly type deal. Below was a style with lots of detail that I was trying. It involved more shading and more pattern detail on the clothings. Above was a new style I was trying. Before when I drew chibis there always seemed to be something off with the eyes that I was never satisfied with. However, an artist that I came upon completely blacked out the eyes. Granted it gives it a more demonic look but in some cases like the 2 on the right, it gave off a more doll like appeal. I'm still not sure which style I'm going to stick with. There's always a different way of drawing them.
Wednesday, March 23, 2011
Sunday, March 20, 2011
Aqua
A drawing I did focusing around on Black and White and shades of Blue. I wanted to work with limited color as well as perspective. The purple and yellow are part of her official art so I had to include them. I like that they were including to bring focus up towards the face.
Sunday, March 13, 2011
Assignment 3 #5 Forbidden/Impossible Colors
So I've never actually heard of these so called forbidden colors. And especially these phrases when I looked it up. I've asked all of my artist friends online and offline and they've never heard about them before either. So from this I actually wanted to roll my eyes and call this stuff that doesn't apply to me because with traditional media, I'm happy making whatever colors I want.
But instead I recalled a thing with binocular vision that could somewhat allowed you to see a reddish green or a bluish yellow. The idea I don't recall was definitely one or the other.
Was either
1) Stare at one dot for about 20/30 seconds in one square and then move to stare at the dot in the other square and the colors around the edges of the boxes could sorta turn into the forbidden colors.
Note: I tried this with the red to green and saw little redish tints at the end. Following that was tears out of my eyes from staring for so long. (ps, i'm not joking about the tears so warning if you attempt this)
2) Stare at both the dots and then if you cross your eyes it can merge the boxes and you can somehow see the forbidden colors. (I wasn't able to pull this off but I do remember some little eye test like this was in a magazine or something.)
I also wasn't sure if the merging of colors with your eyes played with white and black. From what I remember there was always a black dot in the center. (That's the one that worked for me for #1) and so I made red green yellow blue with reverse black and white dots. Attempt this at your own risk. Forbidden colors hurt.
But instead I recalled a thing with binocular vision that could somewhat allowed you to see a reddish green or a bluish yellow. The idea I don't recall was definitely one or the other.
Was either
1) Stare at one dot for about 20/30 seconds in one square and then move to stare at the dot in the other square and the colors around the edges of the boxes could sorta turn into the forbidden colors.
Note: I tried this with the red to green and saw little redish tints at the end. Following that was tears out of my eyes from staring for so long. (ps, i'm not joking about the tears so warning if you attempt this)
2) Stare at both the dots and then if you cross your eyes it can merge the boxes and you can somehow see the forbidden colors. (I wasn't able to pull this off but I do remember some little eye test like this was in a magazine or something.)
I also wasn't sure if the merging of colors with your eyes played with white and black. From what I remember there was always a black dot in the center. (That's the one that worked for me for #1) and so I made red green yellow blue with reverse black and white dots. Attempt this at your own risk. Forbidden colors hurt.
Tuesday, March 8, 2011
Flat Colors
After you ink your picture from last time, the next step is to basically lay down all the base colors. Which are the colors that you will be working with when placing shadows and highlights. If you've used photoshop then Paint Tool SAI's layers are going to be easy to understand. Inks are done on a layer ON TOP of any colors you put down. You might want to either separate the layers via character like I did or by color. But I find that it gets a little confusing if you do it that way because you have to remember and skim through all the color layers in case you missed something. This is also a somewhat tedious thing to do but setting all the colors can help you with your overall color scheme.
For this piece, it basically took me 3 days to complete the base colors. I enjoy putting down the overall color scheme (even though it can sometimes be rather frustrating). Shading it going to be a whole different story. But I guess I'll attempt to do a little tutorial on one of them.
Assignment 3 #3 Linear
*Note: This code does not produce them all, I just lined them up to look nice.
select -all; doDelete;
string $name;
string $name2;
//Attempted int $red,$green,$blue but it wasn't working so stuck with float
float $red;
float $green;
float $blue;
//Wanted these to drape since I made a sort of keyboard last time.
for ($y=-20;$y<20.0;$y++)
{
$red = 0.0;
$green = 0.0;
$blue = 0.0;
//Got help that positive and negative variables could adjust the colors.
$red -= ($y*0.05);
$green += ($y*0.05);
$blue -= ($y*0.05);
//The rest of the code basically follows the assigned shaders from the previous assignments.
$name = `shadingNode -asShader blinn`;
$name2 = $name + ".color";
setAttr $name2 -type double3 ($red) ($green) ($blue);
polyCube -w .03 -h .03 -d 0.5 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
xform -translation 0 (0.05*$y) 0;
hyperShade -assign $name;
}
;
Had lots of problems with this. Always saw the default red color and black. I wasn't able to get it to go through white or gray, just solid black.
Thursday, March 3, 2011
Assignment 3 # 4 : NonLinear
I was originally going to continue using the spheres but for some reason when I thought of the polygon cubes it made me think they'd be presenting sort of like a piano keyboard. If I could get it to reproduce black keys above it that'd be pretty cool too. I worked off the Color Wheel code from before.
select -all;
select -all;
doDelete;
float $radius = 60.0;
float $rotation = 360.0/60.0;
//float $translate = 1.0/10.0;
string $name;
string $name2;
for ($x=0;$x<20.0;$x++)
{
for ($y=0;$y<20;$y++)
{
$angle = $x * $rotation;
// $saturation = $y * $translate;
$hue = $angle/360.0;
$name = `shadingNode -asShader blinn`;
$name2 = $name + ".color";
vector $wheel = hsv_to_rgb(<<$hue, 1, 1>>);
setAttr $name2 -type double3 ($wheel.x) ($wheel.y) ($wheel.z);
polyCube -w .03 -h .03 -d 0.5 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
xform -translation (0.05*$x) 0 0;
// rotate -pivot 1 0 1 0 $angle 0;
hyperShade -assign $name;
}
}
Tuesday, March 1, 2011
Assignment 3 # 2 Color Wheel
So above I have the color wheel that I want to present as my final assignment. I originally wanted to try for a spiral thing but all the numbers were getting to annoying for me to figure out how to rotate them properly. But I made this and I really like how the colors are interwoven with each other. The colors also seem more vibrant in this version. I also have the proper color wheel but I want to submit this one instead. Unless I have to show the proper color wheel that'll come up later. I still like the top one alot better.
OH and I also figured out why I kept only getting red on those other circles. On this area here:
$angle = $x * $rotation;
$saturation = $y * $translate;
$hue = $angle/360.0;
I had angle as "rotation" instead. I can't exactly explain why it was only giving me red and white but that's probably my fault for naming rotation and angle...preeeeeeetty much the same thing in my head.
For this project I'm actually really glad we did the color cube. Most of the coding I got to actually put the colors on there, were from the color cube assignment when they were assigning shaders and whatnot. Then Kniss going over the hsv_to_rgb in class and set up the variables was extremely helpful.
select -all;
doDelete;
float $radius = 60.0;
float $rotation = 360.0/60.0;
float $translate = 1.0/10.0;
string $name;
string $name2;
for ($x=0;$x<60.0;$x++)
{
for ($y=0;$y<20;$y++)
{
$angle = $x * $rotation;
$saturation = $y * $translate;
$hue = $angle/360.0;
//Assigning the shaders. Similar to the color cube assignment, just using Blinn again.
$name = `shadingNode -asShader blinn`;
$name2 = $name + ".color";
//Changing HSV to RGB
vector $wheel = hsv_to_rgb(<<$hue, $saturation, 1>>);
//Setting the shaders to pick around the colors...ok mostly this was just copied from the Color cube but it looks like it works.
setAttr $name2 -type double3 ($wheel.x) ($wheel.y) ($wheel.z);
//Making the spheres.
polySphere -ch on -o on -r .03;
//Moving them to form a circle.
xform -translation $saturation 0 0;
//I messed around alot with the circle here. How it shapes etc. This makes it into the woven color circle.
rotate -pivot 1 0 1 0 $angle 0;
//Assign them their shades similar to the color cube.
hyperShade -assign $name;
}
}
;
Artist color wheel WIP.
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