Monday, February 28, 2011

RedWheel Only?

Ok so while I was working on the color wheel assignment, something got all messed up and it produced this....I'm not entirely sure what it is but it looks really look and I wish I could just turn this part in. XD

**OK so I actually figured it out and it's because I had the pivot points set to 1 instead of the generic 0.1 or .01....I think Imma mess around with the rotation to get some other cool shapes. Came up with some of these.


Wednesday, February 23, 2011

The 2nd stage of this piece which is Inking. I use PaintTool SAI rather than photoshop for inking because SAI has more customization for the brushes and they're sharper than photoshop. This inking took approximately a full week to complete. Usually my sketches are clean enough to go straight to coloring, but I'd always recommending inking because it looks a lot cleaner. The base inking is just the inking around the characters. The 2nd layer of inking was all that black space between characters. It'll be changed to match bigger character in the back's jacket but for now it's just black. 3rd Layer of inking is the black sword at the bottom so I can determine how far the effects of his energy sword will reach. (It was not drawn in the sketch stage.) And finally the 4th layer of inking which was darkening certain parts of the characters, (Ie, under the necks, portions of the hair, dark folds of clothes,etc)

Monday, February 14, 2011

Uniform Challenge




Been trying to design a new character based off of the Persona 3 game. That game is like a dating sim/RPG which is kinda cool. It is great in combining 2D with 3D art and getting the player to understand not the main character but all the NPCs around them. The main character is more like a blank slate to be whatever type you want him to be. Although the main character in Persona 3 is more emo than blank compared to Persona 4 but it's still pretty good none the less. I recommend it for most RPG players.

So more about these designs. I've never really gone through alot of school uniform designs because I think they all look alike but it was a good experience to look up all the reference material for it. I was able to design a few that I think I'm pretty pleased about. especially the orange and black colors. Reminds me of a Halloween town type school. ^.^

Thursday, February 10, 2011

Assignment 3 # 1 : Color Cube


select -all;
doDelete;

string $name;
string $name2;

for ($z=0; $z<8; ++$z)
{
    for ($y=0; $y<8; ++$y)
    {
        for ($x=0; $x<8; ++$x)
        {
            $name = `shadingNode -asShader blinn`;
            $name2 = $name + ".color";
            setAttr $name2 -type double3 ($x/7.0) ($y/7.0) ($z/7.0);
            polySphere -ch on -o on -r .03;
            xform -translation ($x/8.0) ($y/8.0) ($z/8.0);
            hyperShade -assign $name;
        }
    }
};

Monday, February 7, 2011

Diamonds Sheet

A formal sheet of the character Diamonds from earlier. I think when I'm able to, I'll work on transforming it into a sprite character for a videogame. I want to focus more on the street fighter style but from experience juts doing a flat pixel character is hard enough since I'm mostly used to smooth lines rather than pixelated lines. Anyways this Diamonds character girl is based on the card suit. I've decided she will use katars, have a selfish attitude and mostly be obsessed with jewelry.